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Wesnoth Units database

Thug

(image)

Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They become thugs as a means of sustenance. Regardless of their background, they all share a penchant for beating their victims with large clubs.

Special Notes:
Pickpocket: Gain money for attacking your foe. Each strike scores you 1 gold.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from:
Advances to: Bandit
Cost: 14
HP: 32
Movement: 5
XP: 42
Level: 1
Alignment: chaotic
IDAOG Thug
Abilities: ripped pocket
(image)club
impact
2 - 8
melee
pickpocket
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%